
Unlocked: fic, art, fandom meta.
Locked: everything else.
Comment to be considered.
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Something awful and acidic like bile rises up in his throat and Conrad swallows it back as he looks down at the small, slight form next to him. This being beyond true human understanding. This ahriman, a spirit of wrath come to claim its due.
This murderer, his dear friend's blood all over his hands.
“So I should ignore any and all future threats to take me apart and sell me for scrap as well?”
It’s remarkable, how a vaguely feminine voice in a metal shell surrounding a blue mechanical eye, can look and sound cheeky. And yet, somehow, STELLA manages it. Isn’t that just like Eva, to give him the gift of a personal assistant with an attitude problem?
Molly is still on her feet, albeit barely. The way she's moving tells Rick that she's got a couple of bruised ribs, at the very least. Her head-guard is moving around, the strap weakened when she hit the water at a wrong angle. There's blood dripping out of her nose, where it collided with the loose headgear, in her face-first fall to the floor. But she's not giving up, raising her right hand, palm-side up and curling her fingers, in the classic "bring it!" motion.
I'm back with another lovely piece of fanart by the great Yinza! This is a sister-piece to this one right here, both from the upcoming chapter 3 of songs of surrender, my Oban Star-Racers / ATLA & LOK fusion AU. This one is meant to represent the duality of Don Wei in this fic -- Waterbending Master and innate Bloodbender from Yakone's genetic line, protector and murderer, famous businessman and member of a shadowy death-cult dedicated to a spirit of eternal darkness. Korra's last disciple/son and Canaletto's hunting wolf.
( Read more... )When you post fic with multiple chapters to AO3, AO3 automatically adds a "Chapter 1 / Chapter 2" etc. to your chapter title. That sucks a little if you've got a prologue, because you end up with such titles as "Chapter 2: Chapter 1 - Title Of Chapter". Asked the AO3 folks about it and got the following suggestion to circumvent this problem, thought I should share:When you post a new work (or want to change an existing work), make sure to select the skin you just made in the Associations section. You can add in your own chapter titles by placing them within h3 tags as part of the text of the chapter. One thing to keep in mind though, work skins will not transfer over to downloads or subscription notifications, and users can override them by choosing the 'Hide Creator's Style' option. You can find more information about work skins here.
- Log in to the Archive and go to http://ao3.org/skins
- Select "Create Skin"
- Change the Type to "Work Skin".
- Enter a unique name for the skin.
- In the CSS box, type or paste .chapter.preface h3.title {display: none;}
- Select Submit
Haven't played the game myself (and probably won't until it comes out on PC, since I don't own a PS4) but Death Stranding made me remember something that's always served me well, in fandom and otherwise:
Don't get hung-up on what reviewers say.
Some of the very first reviews I saw for the game were trashing it backwards and forwards (with one reviewer going so far as to imply that game-developers should never be given the creative freedom that Hideo Kojima currently enjoys). And yet, every person in my circle of friends and acquaintances who has gotten to play the game so far, has been more or less raving about different aspects that appealed to them.
There's a very good reason I keep insisting so firmly on the notion of the fundamental subjectivity of art and why I have no patience for certain Big Geek Media types and their obsession with labeling art 'objectively X / Y' ('objectively good' for what they enjoy and what appeals to them, 'objectively bad' for what they don't enjoy and doesn't appeal to them). Meanwhile, I'm sitting there, quietly scoffing and going "there's absolutely nothing objective about you labeling this as 'good' because the tone and the aesthetics happened to be on-point for you." When I say that something is 'good', I judge it so from the point of view of my own subjective perception and personal tastes, rather than any sort of universal litmus test that would never actually be 'universal'. Even when I'm unhappy with something, I also acknowledge that my own individual expectations are in play (for example, I don't expect others to be as critical of She-Ra's storytelling as I am, if 'building believably military operations and a believable military hierarchy' isn't a priority in their own suspension of disbelief).
Which brings me back to reviews and reviewers. My rule of thumb has always been to use reviews as a loose guideline at best and, particularly where video-game reviews are concerned, to focus on those highlighting actual technical issues with a game. I say this because I would have missed out on many things that I dearly loved upon watching or playing, if I had let reviewers' opinions about tone or story or characters influence my own decisions.